Reviews Archive

Retro Weekends Episode 67: Robocod

Retro Weekends plays and reviews Robocod for the Commodore Amiga. All gameplay footage taken from real hardware.


What we thought

"Graphically this has some very vibrant colours and its nice to look at, there's also some nice effects in the game, such as transparencies and a snow effect on the outside hub, but as Rich says, very samey apart from the odd level you can pick out. Music is very repetitive to be honest, in fact a lot of the elements here are repetitive truth be told. I don't want to hate it too much though as to be honest I feel like its a nice enough game, I think my kids would enjoy playing it for a while but they'd probably get bored not long after"


"This game was massively hyped up when it originally came out back in the day, and I do feel that it was always overhyped, it has a bit of a meandering feel to it, it doesn't feel focused and its also a bit over-long too. However there are certainly some good points to the game play, the stretching is a somewhat interesting gimmick and its fairly rewarding to search through the levels for secrets and such. Graphically I think it looks nice, it has a very distinctive look, a look that very much represents a time in gaming here in Europe and of which is very reflective of the Amiga hardware itself. Whilst I like the way the game looks the levels can start to become a little samey after a while (with the Beanstalk and Snakes and Ladders levels being big exceptions). Where music is concerned I'm not that keen on it, I think its okay but frankly it starts to get on my nerves after a while! This game was billed at the time as being a console style platformer, and I think it succeeds there, but its not a top level console style platformer"

Atari ST
Atari VCS
Commodore 64
Master System
Mega Drive
Neo Geo
PC Engine
ZX Spectrum