"This is a very ambitious and inventive game for the era that's full of quite a few ideas. The most ambitious element possibly is the item manipulation, the way that you can pick up and move items around the environment had been seen before in some games but nowhere near to this level. The game also gives you quite a lot of moves and options for the time, you can choose when to use the health potions for example, and you can get rid of the respawning enemies by disposing of their bodies, so to speak, so there's a lot of little planning and resource management elements going on here that help to make your life a bit easier. Where it comes to worldbuilding the game is definitely ahead of the other isometric games of the era as this feels more like a cohesive world, you get a proper castle set out with rooms and corridors and such and its more engrossing for that reason. On the bad side some of the puzzles in the game are too cryptic, requiring trial and error, though to be fair given the date of release this isn't really something you can criticise the game for, these kinds of puzzles are par for the course where it comes to action-adventure games at this stage in their development frankly. More unforgiveable is the lack of sound effects in the game, its completely silent and I do feel that's a little unacceptable, a much later release did add in-game music but that's not the version we're reviewing here. A very impressive and influential game that's held back just slightly by a few flaws"