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Zero Wing |
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All your base are bel.... that's enough of that thank you, underneath all the over used internet jokes is a fantastic shmup that's fun and very playable. I always loved the feature of clamping onto my enemies and using them as shields and the bullet dodging focus of the game play lent it a slightly different feel over its competition. |
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Madden 95' |
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A big improvement over the previous games of the series, with its superior animation and much improved controls that allowed you to do much more than was possible in previous games. Madden 95 ended up becoming a bit of a fan favourite. |
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Decap Attack |
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Decap Attack may not be the most original game out there but when it's done this well, and with great level designs like these who cares? This game was actually an older Arabian themed Japanese import only title which had all of its graphics replaced and game play made fairer, I do feel that the new horror styling really helped to give the game a new level of identity. |
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Cool Spot |
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Dave Perry was really starting to find his feet with this game, it's all really high quality game play and presentation wise and with a memorable and impressive soundtrack included too. Playability is some of the best of the "collect all the items" style game play which was popular with European developers at the time. |
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Adventures of Batman and Robin |
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Easily one of the most exciting and kinetic games of the entire 16-bit era, its full of action, and impressive technical trickery, with a brilliant soundtrack that also helps to increase the excitement. A word of warning though, this game is not very accessible, it requires a lot of patience and perseverance and is squarely aimed at hardcore shooting fans, and its due to this that the game placed much lower. |
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Chiki Chiki Boys |
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Very Simplistic and charming platformer with a high level of presentation where you run, fly, and swim through the stages swinging your sword. It's just a shame it's missing the 2-player mode and is a little short as without these weaknesses the game really would've shined brighter. |
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Haunting |
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Another one of the many unique, quirky games the Mega Drive was home to. You play as a ghost with the aim of scaring the tenants of a house, they can't directly see you but can see the objects in the environment as you manipulate them. |
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Fifa 95' |
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The MD really was the dominant force for sports games during the 16-bit era, every single sport you could imagine was well represented and this was probably the best option Football wise, I remember spending a lot of time playing it back in the day. |
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Super Hang On |
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For some reason I always preferred the time attack style racing games when playing on single player, there's just something great about only just hitting a check point with a second to spare, Super Hang-on and its prequel were some of the pinnacle early pioneers of this style. The inclusion of the career mode really helped to improve longevity and depth too. |
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Bubble and Squeak |
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Bubble and Squeak is a platform based puzzle game where the aim is to get yourself and your blue alien friend to the end of the stage. The alien can't be controlled directly, instead following you and listening to certain commands such as stay, there's a password system and later levels require a lot of careful planning. |
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Eswat |
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This is classic early Mega Drive through and through. The main feature that sets Eswat apart from others is the excellent jet pack, which, whilst taking a little time to get used to is implemented perfectly in respects to some of the intricate level designs. The game also features some of the catchiest music on the system. |
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General Chaos |
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The Mega Drive had a plethora of good strategy games released for it, and General Chaos was one of the more wacky and unique ones, great multiplayer mode too. |
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Sparkster |
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The second of the Rocket Knight Adventures games was a big departure from its popular predecessor, this time around the developers decided to take some chances and completely focus the game play around the jet pack, now giving you the ability to pretty much fly through the stages without the need to land. Not as good as the original but still a solid and distinctly unique game in its own right |
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NBA Jam: Tournament Edition |
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Full of great options, over the top action, loads of secret characters, improved music over its predecessor, and an excellent 4 player option, tournament edition was definitely the superlative Mega Drive basketball option for 94' and is still remembered with much fondness now. |
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Rolo to the Rescue |
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A brilliant platformer from the people who made the James Pond games, the thing that stands out is its focus on all the different animals abilities, allowing you to swap between them on the fly when needed. It has some great cutesy graphics, loads of playability and many hidden secrets with two different endings depending on how many friends you manage to rescue. |
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Zero the Kamikaze Squirrel |
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After the abomination that was the Bubsy series Sunsoft really did a turn around and released this, great game play and level designs, loads of originality and a main character who was actually pretty decent. |
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Marvel Land/Talmit's Adventure |
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It may not be the most original platformer of all time but what it lacks in originality it more than makes up for in charm, length and well designed playability. |
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Zombies Ate my Neighbours |
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The popular top down shmup where you save the hostages and shoot the zombies, a fun game that doesn't take itself too seriously and is a joy to play with a friend. Not quite as good as the SNES version, the Mega Drive port suffers from a large status bar and downgraded colours, but it still retains all its playability excellently. |
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Sub Terrania |
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A very original and unique take on the gravity style of shmups (you know, like asteroids or thrust) but this time with much more focus and variety afforded by it's mission based structure, the game is also relatively difficult so those who give up easily need not apply. |
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Splatterhouse 3 |
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Splatterhouse 3 is one of those games that really couldn't have been done justice on any other console of the time, it needed the horror and blood to add to the chilling atmosphere and tension. The game play in this one had been much refined over it's predecessors with more of a beat-em-up style to it, the inclusion of multiple story paths really made the whole thing a little more interesting than before too. |
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